Extracted sounds and music have their source game listed in parentheses – Residue. Stockholm-based composer and musician Linus Hillborg has an interest in compositional techniques born out of limited computing power and sample memory. Residue is a collection of weird, darkened and solitary sounds derived from such practices, including soundtracks and ambiences from early bootleg games – heavy on FM-synthesis, repurposed samples and microtonality – as well as music of past presents and future pasts constructed in a similar vein.
Stockholm
25.03.21
Experimental, Noise, Modern Classical, Media Archaeology
Ksiesyc – Smieszki
Martin Galway – Title (Parallax)
Kanako Kakino – Floe (Ace Combat 3: Electrosphere)
Matt Seldon – Suburban Symphony (DreamWeb)
Paul Ruskay – Great Wastelands (Homeworld)
Minako Hamano – BSL Ambience (Metroid Fusion)
Gregory Alper – BGM 10 (Darkseed)
Steven O’Brien – The Wardrobe (Only If)
Zhèng Yi – Green Hill Zone (Somari)
Keiichi Suzuki/Hirokazu Tanaka – Deeper Into Ness’ Unconcious (MOTHER2 ギーグの逆襲)
Ksiezyc – Dychana
Aydin Esen – Induan
Ellen Meijers – Rupture Farms, extracted ambience (Oddworld: Abe’s Oddysee)
Theodor Kentros – In Girum Imus Nocte Et Consumimur Igni
Kelly Bailey – Town, extracted ambience (Half-Life 2)
László Hortobágyi – Bhairavi
László Hortobágyi – The End
Shahin Souri – Discord
Kelly Bailey – Canal, extracted ambience (Half-Life 2)
Brenda El Rayes – Min dikt tillbaka
Kazunaka Yamane – Doppelganger (Double Dragon II)
Yuzo Kishiro – Tunnelway (Bare Knuckle III)
Haruhiko Souno – Onryou Senki, extracted audio (怨霊戦記)
Mathieu Serruys – Phosphorescent Landscapes
Sonja Tofik – The Earth Spirit
Linus Hillborg – Atlashamnen
Moonilena – Arasole Rain
Zurich 1916 – The Children’s Song
KABLAM – bryt
Keiichi Suzuki/Hirokazu Tanaka – Cave of the Past (MOTHER2 ギーグの逆襲)